one of the most central conflicts STALKER 2: Heart of Chernobyl It revolves around a power struggle between the Wards and various independent Stalker factions spread across the Zone. Power-hungry and authoritarian districts repeatedly try to seize control of small territories and independent settlements, hoping to understand all the secrets of the zone and use it for their own evil purposes. are. Each independent faction has its own territory and objectives, but each resists Ward’s attempts at conquest on principle.
In particular, Simon Dabney is a stalwart of the Noontide, a sect of former Monolith believers who have been freed from brainwashing and founded their own society. During the main missionwishful thinkingAfter deciding Professor Herman’s fate, Skiff encounters Dabney, who forces him to choose sides on the spot. He suspects that Ward has something to do with the Monoliths and wants to stop them at all costs. So he finally asked Skiff.Are you with the ward or with us?”
What happens if you side with Dabney?
Advantages and disadvantages of the noon side
If the skiff choosesI’m with you,“He will be given an easy task. The room behind Dabney is crawling with an army of wards. Skiff must go through the door when it opens and kill the last one. It will be difficult. Most battles in (not unlike) stalker 2) But if you use the right resources and environment wisely, you have a good chance of winning. That alone isn’t a reason to side with Dabney, but it could influence a player’s decision.
In fact, Skiff once again expresses tacit support for the ideology embodied by Spark and key figures like the zone-wide independent Stalkers, Richter, Strider, and Scar. over time, By repeatedly siding against Ward; stalker 2. This decision alone doesn’t determine everything about the ending, but if the player has been a staunch enemy of Ward’s, siding with Dabney here will ultimately become a new thorn in Richter/Spark’s side. We may be nearing the end. of conflict.
Please note that this may be considered a no-return point. stalker 2. If you choose a side in this decision, the Lesser Zone Incomplete side quest will fail. region – something likenightingale hunting” and “lost boysThis marks a turning point in the conflict between the Wards and the Independent Stalkers, much of which is unfolding in Zarisha’s settlement. Moving the story further here means moving the conflict forward. Therefore, the player must complete as many things as possible. Do as many Lesser Zone side quests as possible before attempting or progressing.wishful thinking. ”
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The skiff must then take the nearby elevator to the X11 floor of the SIRCAA facility. From there, you will need to explode the wall to enter the bunker, which will begin a long cutscene. That will be the end.”wishful thinking” and starts the next main quest.,”law and orderThis section of the game is largely the same regardless of the choices Skiff made in the previous section. The rest of the quest after the battle is the same.
The monetary reward for this quest is influenced only by the difficulty of the game, so it remains the same in both cases.
Also, decisions between Dabney and Ward do not affect mission rewards here. Yes, no matter which side the player chooses, they will have to fight a lot of enemies, and that means looting a lot of corpses after the fact. They’ll find lots of random weapons and armor, as well as lots of supplies and ammunition. However, don’t expect to find unique weapons or unique artifacts in Dabney and his allies.
What happens if you side with the district?
Pros and cons of siding with Dabney
If the player chooses to side with Ward instead, Their first objective is to kill Dabney and all of his companions in the room. However, if they walk through the back door and find Ward’s troops inside, they will receive an even warmer welcome. The quest goes much the same way, with Skif heading to floor X11, entering the bunker, and stealing the artifact inside.
Again, this option does not seem to affect quest rewards or mission progression in the short term. However, that is A major move towards Ward’s side in the conflict.. This isn’t the be all and end all in determining which ending happens, but it’s a crucial moment in determining which side Skiff ultimately takes. If the players ultimately want Ward to dominate the zone, it is better to side with Ward here. Still, there will be more opportunities to side with one of the major factions in the future.
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Regardless, Side quests remaining in the lesser zone will fail. As the story progresses. Please complete as much early game side content as possible before proceeding to “”.wishful thinking. ”
You should side with Dabney.
Better story results
Even though it doesn’t have a big impact on the immediate results, It’s best to stand by Dabney’s side for the time being.”wishful thinking . ” This ultimately leads to better story outcomes. The game is pretty clearly sympathetic to Richter, Spark, Noontide, and other independent Stalker factions. While the ward only shows cruelty, its members often show mercy, courage, and kindness. Dabney is clearly portrayed as one of the good guys, so it’s better to side with him in the long run.
However, this decision will have little immediate impact, and there will be plenty of opportunities for Richter and Sparks to take advantage later on. in fact, Players are free to choose what makes the most sense to them here. Killing Dabney outright won’t hurt the player’s chances of getting a good ending, but it will certainly damage the player.
Still, this is a role-playing game after all. Players can choose the one that makes the most sense to them and playthrough the game. STALKER 2: Heart of Chernobyl – It doesn’t matter which route you choose.
STALKER 2: Heart of Chernobyl
- platform
- Xbox Series X and Series S, Microsoft Windows
- developer
- GSC Game World
- Publisher
- GSC Game World
- engine
- unreal engine 5
- ESRB
- meters